roars of the tundra. bear

to be updated

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what can i tell about figures overall…
i wanted to show, that they are carved by hand, custom crafts.
they should look like toy, but there is a problem: tiny wooden toys doesn’t have sharp wooden texture.

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but as a 3d artist, im keen on tiny details, so i had to choose wooden textures, which have sharp and visible from the distance details.
also i needed some refs of hand-carved bears, to see how can i represent carved fur to make it look like bear, not any other animal.


each figure should have few animations: appear, idle1, idle2, roar, disappear.
so, of course, i needed refs of roaring bear, as well as its paw for one of the idle animations:

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for the sketch i’ve downloaded few 3d printing figures from sketchfab and used their heads as a placeholder for both bear and wolf:

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after searching for refs, i’ve started making my own bear:

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my biggest mistake at the start was not taking into consideration, that the silhouette of skinny bear i was shaping form the image above already kinda has fur like on the ref images, so he isn’t basically skinny.
and i tried to add more ’lowpoly’ fur on the top, which led into some making weird creatures, not bears.

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and this central one was the last interation, after i realizied what i was doing wrong:

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one of the idle animations for bear was planned as:
the bear ‘drowning’ inside the checker piece, then puts his paw out, trying to grab something he doesn’t see.
i was inspired by aniamtion from godot game ‘hive time’ made by cheeseness. here his itch.io page.

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all animations are supposed to have moving fur pieces.
blender’s wiggle bones addon comes in handy:

in case you are using CHROME browser, please notice, that this is a VIDEO:

this is a placeholder material for bear.
the author is nikola3d on deviant art.

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baking normals for a solid object, where some parts are clipping into each other, was a nightmare, specially when you don’t know how to transfer vertex normals data.

so i have separated all pieces of fur from each other to bake highpoly on it.

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and i did a great job.

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this asset is not finished yet.

to be updated



all ROTT related blog posts:

overall and logo
board
mud and snow
bear
wolf