roars of the tundra. wolf

some alt text

wolf was the first figure textured, and i knew, that wood texture should be sharp and visible from the distance.
i wanted wolf to be dark brown color, and bear made of yellow wood.

so i’ve gathered refs for brown wooden figurines:

some alt text

as well as refs of realistic roaring and stylized carved wolves:

some alt text

first version of wolf had a placeholder material, which i’ve mentioned in the bear blog post.
its wooden material by nikola3d on deviant art.

some alt text

but at first i made spikes instead of fur, so it didn’t look like “carved” figurine.

some alt text

changed spikes to curvy fur pieces.

some alt text

normal baking process was similar to bear’s one, i’ve separeted all pieces of fur and baked them one by one to separate textures, then merged them together with blender’s “principled shader” addon.

some alt text

then i’ve prepared procedural mask for wood texture in blender and baked it to use inside substance painter:

some alt text

not going to describe painting process in substance, its just a regular creative process.

baked textures in blender:

some alt text

in case you are using CHROME browser, please notice, that this is a VIDEO:

the only thing i want to mention, is that if you’ve read ROTT overall blog post, i was talking about “magical” figures.

i thought that glowing runes are going to fit this idea best, and these figurines should become alive at certain points of time.
for example, when player is hovering mouse over it, or clicking on the model, or randomly activates while idle animations.
so this ‘getting alive’ event should be clear and visible to the player, so i’ve decided, that besides glowing runes i want to make some glowing cracks, which would sparkle up for a moment, showing that ‘spirit has entered’ the figure.

some alt text

animations made by hand, besides wiggling fur.
blender’s “wiggle bones” addon came in handy.



in case you are using CHROME browser, please notice, that all animations are VIDEOS:



idle1 animation:

idle2 animation:

angry (roar) animation:

appear animation:

disappear animation:

runes animation:

some godot import tests:

in case you are using CHROME browser, please notice, that these are VIDEOS:

thank you for reading!



all ROTT related blog posts:

overall and logo
board
mud and snow
bear
wolf