Castle scene for godot.
started on 12.01.2024
27.01.2024
12.01.2024
I think community lacks ready to use scenes for testing stuff. Not just greyblocked scenes, but which users can enjoy.
My most favourite setting is dark/gothic/nordic fantasy/medieval, so I decided to make one.
Here is a scheme of what I’ve planned:
You may find the whole explanation in shared drowio file:
https://drive.google.com/drive/folders/1dWJq9vVZeCLJKaLzewElcRy3Pxt-ucfA?usp=sharing
#1
So the first thing is training area, where you can test primary attacks and skills/spells on a training dummy.
Also there is a step to check leg’s reycasts to the ground, like here:
https://sabudum.gumroad.com/l/cRmBk
#2
Regular stairs to the castle.
#3
Destroyed tower, spiral stairs.
#4
Destroyed wall and ladder.
Wall and ladder are for testing climbing animations.
#5
Small pond with mud around it and mud trail.
Pond is for applying wet state for footsteps. It will add wet footstep decals to rock and dirt texture, as well as different sounds for them.
Mud trail leads to shore and meeting point.
Texture will look like this:
It will use displacement like snow trails:
Also i’d like to add mud texture to capes (or to use mud decals if possible), and clean it up after walking into the pond.
#6
Black tunnel.
When you run out of tunnel, you see only bright light at first, but then the environment is fading in.
Like in this unreal engine demo:
https://youtu.be/qC5KtatMcUw?t=461
#7
Way to nowhere.
Since it is going to be a cc-0 scene, I want people to expand this scene, if they want to.
#8
Stables.
Stables have lowest priority, I’m not sure if I would have time to make them, but I would like to test mud trail displacement for a horse also.
#9
Way down to black rock shore.
If I would be able to make stables and horse, I’d like to make good animation for horse stepping down to road to the shore.
It will look like shore on this ref:
#10
Meeting point.
Well, actually, the initial idea of this scene came from this shot from Game of Thrones:
It is a place, where knights meet for negotiation or something like that, just a nice place with picturesque view for render.
Another main ref btw is the first scene in Death Stranding. And this ref is just perfect, since its already a game ;D
Here is another ref, a cinematic from Oats Studios: